Posts tagged cgi
3:00 pm - Wed, Feb 24, 2010

3ds Max vs. Blender: Revealing results of a CG software user survey

It’s clear from the pie chart that 3ds Max is the giant in the market here, with Maya (also an Autodesk product) the next big player. If you scroll down the article, what really stands out is that both of these packages consistently rank the lowest in user satisfaction.

I was surprised to see that Lightwave has such a small share. I’ve always had a soft spot for it, but perhaps in recent years the situation has changed. I stopped doing 3D work around the same time that Modo came out, and I was aware that many were switching loyalties then.

The Cinema and Houdini get big positives, but I’m especially pleased to see the open-source Blender rank so highly in most responses. I’m hoping to get back into CG graphics soon, and I’d love to invest my energies in free software.

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12:42 am

Angle of Attack

Digging through old folders on a HD, I found this render of a
spacecraft hitting atmos. I love the design of this ship, so I
remember leaving the rear section in the composition deliberately.
With hindsight I really should have left it out. This would have been rendered in Lightwave 3D, and worked on further
in Photoshop. Background plate was probably a NASA image, with a CG
starfield ‘shopped in. I’ve also attached an unfinished penguin mode
I found.

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